Fixed a bug that allowed selling artifacts to Artifact Merchants at a higher price.h3hota.exe -> Properties -> Compatibility -> Disable display scaling on high DPI settings).
Run the installer and select your HoMM3 game folder as the install destination.Not to be confused with the official Heroes of Might & Magic III – HD Edition.HoMM3 HD is not compatible with The Restoration of Erathia, Armageddon's Blade, Heroes Chronicles!.The Shadow of Death expansion or HoMM 3 Complete.Enables HoMM 3 to be played with high resolutions (including U L T R A W I D E).tweak defines how many cores (logical CPUs) will be used in new filters. Added new high quality resize filters (UltraSaI, xBRZ) to 32-bit True (strwtchable) GDI graphics mode.more compability with Era (with Battle Heroes mod).32-bit True graphics modes were optimized: more perfomance and stability.some HD3_Launcher.exe fixes and improvements.Opponent controls neutral armies at this mode. new optional multiplayer mode - PvP Neutral Combat.Chess timer stops in combat with human in garrisons and mines now. unknown version of the Heroes 3 detects as SoD now (detected WoG before).Known speed glitches in Exagear (tool for launching Heroes 3 on Android) are gone. highly optimized file system core of hte HoMM3 HD, thats highly speed up game in some actions (e.g.Fixed critical bug with new spell scrolls in artifact merchant in HotA.game appearance changed with ?圆00 screen resolutions (brown sidebars).skill list shows in visited university hint.autodetection of the English SoD 3.0 added.Graphics fixes from Docent Picolan (backpack button and background, heroes meating window background).Fixed critical bug when saveing game if map have no name.In 32-bit True (stretchable) GDI graphics mode filter Bilinear SharperX3 is replaced by Bilinear SharperX2 (M) - faster (on multicore CPUs) version of Bilinear SharperX2.Fixed a bug which decreases performance of Scale2x, UltraSaI, xBRZ filters on multicore CPUs.Fixed critical bug when clicking on creature in tactic phase in combat in multiplayer game.
The English version only allowed users with Asian IP addresses to play, since TQ's license from Ubisoft was for Asia only. Two days later, on June 11, the game went live. A turn-based 3D combat level using a tactical grid, similar to the combat mode in Heroes IIIĪ closed beta test for the English version was held from May 7 to June 9, 2010.A strategic level, similar to a Heroes III map, where the heroes moved within a certain amount of time.A global, randomly generated level, where players moved and interacted in a typical MMORPG fashion (in realtime).Heroes of Might and Magic Online featured four magic systems and allowed the player to choose heroes from eight factions comprising a total of 56 unit types. The game did not appear to have an actual story, however, and any events that took place in it would not be considered canon. The background story was set in the same world as Heroes III (most notably the kingdom of Erathia) although Ubisoft-the Might and Magic brand rights licensor-introduced a new universe for the whole Might and Magic series after having acquired the rights from The 3DO Company.